Details for commit 828137455

13-Jan-2022 (Thursday) at 18:49:57 EST by Christoph Oelckers
Commit 828137455
Parents: 899ced50a

On branches: 1.4, develop, master, postshaders, pp_new
  • do not use floor sprites for splitting geometry.

This is way too expensive on maps with lots of sprites. Instead, run them through the case for slope sprites which should be sufficient here Also let rendered_* count the actual draw calls, not processed objects, because that is the most relevant metric for checking performance issues.