Details for commit 89e8d7ad5

03-Aug-2022 (Wednesday) at 07:27:48 EDT by Christoph Oelckers
Commit 89e8d7ad5
Parents: 8de8e51d9

On branches: animateofs, cansee_for_testing, intwork2, master, new_floatify, sectorneighbor, set_int_pos
  • removed all remnants of the softpoly renderer which was never used in Raze.

49 files changed, 485 insertions, 6471 deletions

Modified

source/CMakeLists.txt (Diff)
 
 
source/common/2d/v_2ddrawer.cpp (Diff)
 
 
source/common/2d/v_2ddrawer.h (Diff)
 
source/common/2d/v_draw.cpp (Diff)
 
 
source/common/2d/v_draw.h (Diff)
 
source/common/2d/v_drawtext.cpp (Diff)
 
source/common/models/models_ue1.cpp (Diff)
 
 
source/common/models/voxels.h (Diff)
 
source/common/platform/posix/cocoa/i_video.mm (Diff)
 
 
source/common/platform/posix/sdl/sdlglvideo.cpp (Diff)
 
 
source/common/platform/win32/hardware.cpp (Diff)
 
 
source/common/platform/win32/i_system.cpp (Diff)
 
 
source/common/platform/win32/win32glvideo.cpp (Diff)
 
 
source/common/rendering/hwrenderer/data/hw_viewpointbuffer.cpp (Diff)
 
 
source/common/rendering/hwrenderer/data/hw_viewpointbuffer.h (Diff)
 
source/common/rendering/hwrenderer/hw_draw2d.cpp (Diff)
 
 
source/common/rendering/r_thread.cpp (Diff)
 
source/common/rendering/r_thread.h (Diff)
 
source/common/rendering/v_video.cpp (Diff)
 
 
source/common/rendering/v_video.h (Diff)
 
source/common/rendering/vulkan/shaders/vk_shader.h (Diff)
 
 
source/common/scripting/frontend/zcc_parser.cpp (Diff)
 
 
source/common/scripting/interface/vmnatives.cpp (Diff)
 
source/common/textures/textures.h (Diff)
 
wadsrc/static/zscript/engine/base.zs (Diff)
 

Deleted

source/common/platform/win32/win32polyvideo.cpp
source/common/platform/win32/win32polyvideo.h
source/common/rendering/polyrenderer/backend/poly_buffers.cpp
source/common/rendering/polyrenderer/backend/poly_buffers.h
source/common/rendering/polyrenderer/backend/poly_framebuffer.cpp
source/common/rendering/polyrenderer/backend/poly_framebuffer.h
source/common/rendering/polyrenderer/backend/poly_hwtexture.cpp
source/common/rendering/polyrenderer/backend/poly_hwtexture.h
source/common/rendering/polyrenderer/backend/poly_renderstate.cpp
source/common/rendering/polyrenderer/backend/poly_renderstate.h
source/common/rendering/polyrenderer/drawers/poly_thread.cpp
source/common/rendering/polyrenderer/drawers/poly_thread.h
source/common/rendering/polyrenderer/drawers/poly_triangle.cpp
source/common/rendering/polyrenderer/drawers/poly_triangle.h
source/common/rendering/polyrenderer/drawers/poly_vertex_shader.h
source/common/rendering/polyrenderer/drawers/screen_blend.cpp
source/common/rendering/polyrenderer/drawers/screen_blend.h
source/common/rendering/polyrenderer/drawers/screen_scanline_setup.cpp
source/common/rendering/polyrenderer/drawers/screen_scanline_setup.h
source/common/rendering/polyrenderer/drawers/screen_shader.cpp
source/common/rendering/polyrenderer/drawers/screen_shader.h
source/common/rendering/polyrenderer/drawers/screen_triangle.cpp
source/common/rendering/polyrenderer/drawers/screen_triangle.h
source/common/rendering/polyrenderer/poly_all.cpp