Details for commit a32489be3

08-Jun-2021 (Tuesday) at 16:43:11 EDT by Christoph Oelckers
Commit a32489be3
Parents: 89344a602

On branches: master
  • wall sprite positioning tweaks.

Turns out that a distance of one Build unit from a wall alone is not enough to render them glitch-free, some depth bias is still needed.

1 files changed, 2 insertions, 2 deletions


source/core/rendering/scene/hw_walls.cpp (Diff)