Details for commit dcb393bc4
02-Apr-2021 (Friday) at 04:28:18 EDT by Christoph Oelckers
- started reorganizing SW's memory management.
Need to get rid of all those unmanaged allocations and present game data in an easily serializable form. This adds a managed TPointer class that replicates the useful parts of std::unique_pointer but steers clear of its properties that often render it useless.