Details for commit ddcee4ecb

08-Jan-2022 (Saturday) at 06:23:05 EST by Christoph Oelckers
Commit ddcee4ecb
Parents: da5a92852

On branches: 1.4, develop, master, postshaders, pp_new, renderer_int_math
  • split up g_visibility into two variables.

This is preparation for experimenting with the weapon flashes that can be quite annoying with how they brighten distant parts of the level far more than nearby parts.