Details for commit e1661e0de

09-Jan-2022 (Sunday) at 09:18:35 EST by Christoph Oelckers
Commit e1661e0de
Parents: 694f44774

On branches: 1.4, develop, master, postshaders, pp_new, renderer_int_math
  • Duke: disabled sound limiting.

This does not work with how the game uses sounds. Unlike Doom the sound engine in DOS Duke has no channel limit so any sound can play as many times as the game deems fit.

1 files changed, 1 insertions, 1 deletions

Modified

source/games/duke/src/sounds.cpp (Diff)