Latest Raze Changes
Latest 50 commits
Unofficial development builds at DRD Team
27-May-2022 (Friday) at 07:55:38 EDT by Christoph Oelckers
- helpers for wall sprite rendering improvement
24-May-2022 (Tuesday) at 14:41:44 EDT by Christoph Oelckers
- fixed parsing issues in secret hint system.
23-May-2022 (Monday) at 18:30:41 EDT by Christoph Oelckers
-renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching. Also remove the duplicate ‚detail‘ field.
23-May-2022 (Monday) at 18:10:36 EDT by Christoph Oelckers
- function for checking wall sprites’ need for recalculation
Preparation for overhauling their rendering
21-May-2022 (Saturday) at 07:57:47 EDT by Christoph Oelckers
- RR: clear jaildoors array on map start.
this was leaving stale data behind which could cause nasty crashes.
15-May-2022 (Sunday) at 06:17:18 EDT by Rachael Alexanderson
Update bug_report.yml
Encourage more detailed info about OS info especially since different Linux distros have idiosyncrasies that can be problematic
14-May-2022 (Saturday) at 15:48:08 EDT by Christoph Oelckers
- extended the read buffer for the 'secret' CCMD.
06-May-2022 (Friday) at 12:27:44 EDT by Christoph Oelckers
- manual merge of latest nnext update.
06-May-2022 (Friday) at 09:27:44 EDT by Christoph Oelckers
- manual merge of latest nnext update.
05-May-2022 (Thursday) at 19:40:27 EDT by Christoph Oelckers
- several more Blood fixes copied from NBlood
05-May-2022 (Thursday) at 19:28:21 EDT by Christoph Oelckers
- blood: GetHighestSprite fix
copied from NBlood f984eb8f5cb52653c301e015e34e8471d9ed8b7c
05-May-2022 (Thursday) at 19:26:38 EDT by Christoph Oelckers
- blood: fix velCeil calculation
copied from NBlood 397992b6d5acd9c839db78dafde3a9a718b2503f
05-May-2022 (Thursday) at 19:25:17 EDT by Christoph Oelckers
- blood: SetupGibWallState fix
copied from NBlood f53f40ee79750aaadf1eeb4adc72a2cca034d8a2
05-May-2022 (Thursday) at 19:23:14 EDT by Christoph Oelckers
- blood: add missing case in OperateSprite
copied from NBlood 87315860a45dc16942f8e3c36290a856c886d619
05-May-2022 (Thursday) at 19:21:48 EDT by Christoph Oelckers
- dd self check for burning cultist fix
Fix issue with spawned kDudeBurningCultist dudes entering water Copied from NBlood ae80eef10fdd42224c7b6e782f259ba23c1069e7
05-May-2022 (Thursday) at 19:17:18 EDT by Christoph Oelckers
- renamed a variable
05-May-2022 (Thursday) at 19:16:10 EDT by Christoph Oelckers
- Renamed checkFired6or7->checkLitSprayOrTNT
replicates NBlood 285ad39455556ede31a0a94796a324ac43d1e3ef
05-May-2022 (Thursday) at 19:14:58 EDT by Christoph Oelckers
- use symbolic constants
Should be given real names, actually ;)
05-May-2022 (Thursday) at 19:11:44 EDT by Christoph Oelckers
- Reset thinkTime for kDudeModernCustomDude
copied from NBlood commit a32f6d5f47f06ea3e97b66bdb4dcfafd319961ac
05-May-2022 (Thursday) at 19:10:22 EDT by Christoph Oelckers
- Set inittype on actSpawnDude()
copied from NBlood commit 3fefdfa85bb86b5e8e951e886a6d13c769666215
05-May-2022 (Thursday) at 19:08:09 EDT by Christoph Oelckers
- Check enemy type when adding to enemy level count
Fixes count issues with respawning enemies
copied from NBlood commit a6bbac4a213f6fb76a7c20b80da6b30c9ffc3064
05-May-2022 (Thursday) at 18:59:53 EDT by Christoph Oelckers
- Initialize viewbob members for playerResetPosture()
copied from NBlood commit 1d72f1deba850cf616e443647064fddfa192f543
05-May-2022 (Thursday) at 18:55:50 EDT by Christoph Oelckers
-Fix kDudeModernCustomDude may not morphing during specific events
copied from NBlood commit 0fbf9a1b2efef997e9ab8ba16e0405acd8d860b0
05-May-2022 (Thursday) at 18:50:18 EDT by Christoph Oelckers
- Renamed dword_138BB0 -> gCultTeslaFireChance
copied from NBlood commit c253f4af105b0c588d585f199cfc20021f4f6d4e
05-May-2022 (Thursday) at 18:34:47 EDT by Christoph Oelckers
- stretch HUD flames in widescreen
05-May-2022 (Thursday) at 18:22:39 EDT by Christoph Oelckers
- shadow positioning improvements from NBlood
05-May-2022 (Thursday) at 18:05:44 EDT by Christoph Oelckers
- Blood: fix delirium being twice as fast
Copied from NBlood commit cc3c2f7f55bd9a865daee1e72442ef7af4f7d779
05-May-2022 (Thursday) at 18:03:54 EDT by Christoph Oelckers
- Exhumed: pin death arms to the right side of the screen
29-Apr-2022 (Friday) at 02:40:00 EDT by Christoph Oelckers
- fix bad asserts.
25-Apr-2022 (Monday) at 11:26:17 EDT by Christoph Oelckers
- added wipe transitions to screen job
Mainly to have the crossfade, the other styles are mostly bonus. This also adds proper scoping to the cutscene code, which needs to run in UI scope.
25-Apr-2022 (Monday) at 07:57:17 EDT by Christoph Oelckers
- added wipe transitions to screen job
Mainly to have the crossfade, the other styles are mostly bonus.
25-Apr-2022 (Monday) at 05:13:55 EDT by Christoph Oelckers
Backend update from GZDoom
music system improvements
Zip64 support
fixes for menu scaling on ultrawide screens
Mac default paths fixed
lightmap code (not active yet)
19-Apr-2022 (Tuesday) at 08:44:10 EDT by Christoph Oelckers
- pass shade values to sky renderer
19-Apr-2022 (Tuesday) at 08:02:51 EDT by Christoph Oelckers
- fixed bad search path setup on macOS
This cannot include „Raze“ in the app_support path strings because some of these parts point to elsewhere. The two places where it is needed must be explicit.
19-Apr-2022 (Tuesday) at 07:39:26 EDT by Christoph Oelckers
- don’t crash on sector-less walls.
17-Apr-2022 (Sunday) at 11:50:41 EDT by Rachael Alexanderson
- replicate commit from gzdoom https://github.com/coelckers/gzdoom/commit/201652bb361cf168ff7e7805d4ba91c636e39b42
16-Apr-2022 (Saturday) at 12:12:43 EDT by Rachael Alexanderson
- lock cvar shader uniforms behind a command line parameter for now
10-Apr-2022 (Sunday) at 18:27:27 EDT by Christoph Oelckers
- Backend update from GZDoom
11-Apr-2022 (Monday) at 07:24:03 EDT by Christoph Oelckers
- partial Backend update from GZDoom
08-Apr-2022 (Friday) at 07:47:09 EDT by Christoph Oelckers
fixed reading of Zip64 file header
08-Apr-2022 (Friday) at 05:24:06 EDT by Christoph Oelckers
- fixed reading of extended EndOfCentralDirectory
04-Apr-2022 (Monday) at 04:43:50 EDT by Christoph Oelckers
- zip64 implementation
Mainly for number of files, which is limited to 65535 for standard Zip.
03-Apr-2022 (Sunday) at 18:16:54 EDT by Christoph Oelckers
- Duke: set game palette before rendering the automap
25-Mar-2022 (Friday) at 14:56:51 EDT by Rachael Alexanderson
Pull commit https://github.com/coelckers/gzdoom/commit/eeb67bcec38257469af60c97f9ce8725a2beb5e0 from GZDoom: Use RDTSC equivalent on AARCH64.
20-Mar-2022 (Sunday) at 07:47:23 EDT by Christoph Oelckers
- improved the secret hint management for Blood.
This now uses sprite and sector indices directly instead of encoding them into a larger number. Sprite secrets will use a $t prefix instead of $s now.
20-Mar-2022 (Sunday) at 07:08:09 EDT by Christoph Oelckers
- fixed sprite indices for map spawned sprites.
22-Feb-2022 (Tuesday) at 11:49:19 EST by Christoph Oelckers
- optimize fcos and fsin to use the BAM value directly for table lookup.
No need to convert back and forth to rad.
18-Mar-2022 (Friday) at 04:56:55 EDT by Rachael Alexanderson
- add level names to title bar (and by proxy, to RPC)
18-Mar-2022 (Friday) at 04:35:20 EDT by Rachael Alexanderson
- pull RDTSC for Linux from GZDoom
16-Mar-2022 (Wednesday) at 13:32:56 EDT by Rachael Alexanderson
- add gl_satformula == 2 - an optional 'more accurate' desaturation