Latest Raze Changes
Latest 50 commits
Unofficial development builds at DRD Team
27-Nov-2023 (Monday) at 10:17:05 EST by Christoph Oelckers
SW: fixed some bad sprite definitions and cleaned out unused data
29-May-2023 (Monday) at 07:08:58 EDT by Christoph Oelckers
- names2.h cleanup.
29-May-2023 (Monday) at 06:33:19 EDT by Christoph Oelckers
- deleted conpic.h
29-May-2023 (Monday) at 06:23:16 EDT by Christoph Oelckers
- use texture names for the panel overlays.
28-May-2023 (Sunday) at 17:40:23 EDT by Christoph Oelckers
- use spritedefs for panel sprites.
28-May-2023 (Sunday) at 17:21:17 EDT by Christoph Oelckers
- SW: migrated PSP animators to VM functions.
27-Nov-2023 (Monday) at 10:17:05 EST by Christoph Oelckers
SW: fixed some bad sprite definitions and cleaned out unused data
27-Nov-2023 (Monday) at 10:08:17 EST by Christoph Oelckers
SW: fix vertical spread for the Uzi
26-Nov-2023 (Sunday) at 15:53:58 EST by Christoph Oelckers
SW: fixed rotations for the rocket sprite.
27-Nov-2023 (Monday) at 10:08:17 EST by Christoph Oelckers
SW: fix vertical spread for the Uzi
26-Nov-2023 (Sunday) at 15:53:58 EST by Christoph Oelckers
SW: fixed rotations for the rocket sprite.
26-Nov-2023 (Sunday) at 12:04:22 EST by Christoph Oelckers
Duke: fixed keycard colors on alt. HUD.
26-Nov-2023 (Sunday) at 12:04:22 EST by Christoph Oelckers
Duke: fixed keycard colors on alt. HUD.
21-Nov-2023 (Tuesday) at 17:32:15 EST by Christoph Oelckers
re-add Zilla's states to saveable data.
21-Nov-2023 (Tuesday) at 17:32:15 EST by Christoph Oelckers
re-add Zilla's states to saveable data.
21-Nov-2023 (Tuesday) at 12:30:52 EST by Christoph Oelckers
fix chembomb state sequence.
19-Nov-2023 (Sunday) at 02:10:38 EST by Christoph Oelckers
Exhumed: fix crash on bad player animation sequence.
18-Nov-2023 (Saturday) at 13:42:05 EST by Christoph Oelckers
Duke: remove setting the xflip flag for sprites rendered in a mirror
The new renderer handles this internally so this flag will just un-flip the sprite again.
17-Nov-2023 (Friday) at 15:41:29 EST by Christoph Oelckers
fix ChangeLevel when called for ending the game.
13-Nov-2023 (Monday) at 10:42:20 EST by Christoph Oelckers
SW: moved State out of the __legacyState struct.
13-Nov-2023 (Monday) at 04:44:47 EST by Mitchell Richters
- Fix pitch clamping for
GameInput::getInput()
.
21-Nov-2023 (Tuesday) at 12:30:52 EST by Christoph Oelckers
fix chembomb state sequence.
19-Nov-2023 (Sunday) at 02:10:38 EST by Christoph Oelckers
Exhumed: fix crash on bad player animation sequence.
18-Nov-2023 (Saturday) at 13:42:05 EST by Christoph Oelckers
Duke: remove setting the xflip flag for sprites rendered in a mirror
The new renderer handles this internally so this flag will just un-flip the sprite again.
17-Nov-2023 (Friday) at 15:41:29 EST by Christoph Oelckers
fix ChangeLevel when called for ending the game.
13-Nov-2023 (Monday) at 10:42:20 EST by Christoph Oelckers
SW: moved State out of the __legacyState struct.
13-Nov-2023 (Monday) at 04:44:47 EST by Mitchell Richters
- Fix pitch clamping for
GameInput::getInput()
.
18-Oct-2023 (Wednesday) at 14:28:35 EDT by Christoph Oelckers
fix some final errors
18-Oct-2023 (Wednesday) at 13:05:59 EDT by Christoph Oelckers
reimplement the state pointer serializer.
18-Oct-2023 (Wednesday) at 13:05:27 EDT by Christoph Oelckers
renamed the state types.
18-Oct-2023 (Wednesday) at 13:04:23 EDT by Christoph Oelckers
move the template states to nnextcdud.cpp
18-Oct-2023 (Wednesday) at 13:03:16 EDT by Christoph Oelckers
delete the native states.
18-Oct-2023 (Wednesday) at 13:02:11 EDT by Christoph Oelckers
use the exported states
18-Oct-2023 (Wednesday) at 13:01:40 EDT by Christoph Oelckers
parse the states into an array.
18-Oct-2023 (Wednesday) at 13:00:58 EDT by Christoph Oelckers
exported all the states to ZScript.
17-Oct-2023 (Tuesday) at 14:23:46 EDT by Christoph Oelckers
tabify custom dude files.
17-Oct-2023 (Tuesday) at 14:22:12 EDT by Christoph Oelckers
deal with the last remaining pieces of fixed point math.
17-Oct-2023 (Tuesday) at 12:17:22 EDT by Christoph Oelckers
make sure that all places that read from SpriteMass ensure that the cache is up to date.
This allows removing the serializer for it.
17-Oct-2023 (Tuesday) at 12:16:05 EDT by Christoph Oelckers
implemented a serializer for DCustomDude
This writes out the entire object. It is not economical to cut this down and rewrite the init code to make this less heavy.
17-Oct-2023 (Tuesday) at 12:13:38 EDT by Christoph Oelckers
rewrote state pointer serializer to handle the in-object states of custom dudes, deleted the old custom dude states and added one missing state to the list.
17-Oct-2023 (Tuesday) at 12:12:25 EDT by Christoph Oelckers
eliminate the redundant pExtra pointer in DCustomDude
17-Oct-2023 (Tuesday) at 12:09:33 EDT by Christoph Oelckers
do not mofify global sequence data for the custom dudes.
Instead control the trigger from the outside so that the global data can be kept immutable. All Seq pointers are now const throughout.
16-Oct-2023 (Monday) at 17:41:52 EDT by Christoph Oelckers
GC stuff plus one leftover commented out fragment.
16-Oct-2023 (Monday) at 17:28:08 EDT by Christoph Oelckers
nnext fully integrated, everything compiles and links again.
16-Oct-2023 (Monday) at 15:56:55 EDT by Christoph Oelckers
everything's converted
Doesn't compile yet due to circular dependencies in the headers.
16-Oct-2023 (Monday) at 13:04:11 EDT by Christoph Oelckers
use std:variant for nextDude to get some type safety
16-Oct-2023 (Monday) at 11:53:04 EDT by Christoph Oelckers
continued witg nnextcdud.cpp
16-Oct-2023 (Monday) at 11:52:03 EDT by Christoph Oelckers
mostly bool fixes.
16-Oct-2023 (Monday) at 11:51:25 EDT by Christoph Oelckers
start of nnextcdud.cpp
16-Oct-2023 (Monday) at 11:50:38 EDT by Christoph Oelckers
more work on aicdud.cpp