Latest Raze Changes
Latest 50 commits
Unofficial development builds at DRD Team
22-Jan-2023 (Sunday) at 14:24:00 EST by Christoph Oelckers
- Text update
21-Jan-2023 (Saturday) at 09:48:55 EST by Christoph Oelckers
- Duke: fixed the cactus.
Statnums were wrong here.
21-Jan-2023 (Saturday) at 09:08:47 EST by Christoph Oelckers
- fix last commit
21-Jan-2023 (Saturday) at 08:51:43 EST by Christoph Oelckers
- print an error when a sound file cannot be found.
21-Jan-2023 (Saturday) at 08:37:57 EST by Christoph Oelckers
- Exhumed: fixed bad return values for two HUD functions.
21-Jan-2023 (Saturday) at 08:33:42 EST by Christoph Oelckers
- Blood: fixed velocity for ejected shell casings.
21-Jan-2023 (Saturday) at 07:55:26 EST by Christoph Oelckers
- Blood: reverted GetSpriteExtents to integer math.
The change in precision was enough to make the game misbehave.
21-Jan-2023 (Saturday) at 07:39:16 EST by Christoph Oelckers
- fixed bad slope sprite offset in clipmove.
21-Jan-2023 (Saturday) at 06:01:32 EST by Christoph Oelckers
- SW: make player sounds always follow the source.
Let's hope this fixes the issues with weapon sounds.
21-Jan-2023 (Saturday) at 04:26:07 EST by Christoph Oelckers
- C++20 constant fixes.
Use of enums is deprecated in floating point calculations.
21-Jan-2023 (Saturday) at 03:50:49 EST by Christoph Oelckers
- fixed menudef.txt
21-Jan-2023 (Saturday) at 03:34:25 EST by Christoph Oelckers
- error out when encountering an unknown $ token in SNSINFO.
No need to preserve this insanity from old ZDoom times.
20-Jan-2023 (Friday) at 11:13:18 EST by Christoph Oelckers
- enable Spanish for Duke and related games.
Nam/WW2GI was completed by machine translated texts, this was all simple stuff like item names.
20-Jan-2023 (Friday) at 11:10:25 EST by Christoph Oelckers
- clear menuDelegate in case of an error in MENUDEF parsing.
18-Jan-2023 (Wednesday) at 00:57:52 EST by Christoph Oelckers
- fixed SNDINFO parser to actually read new sound definitions.
18-Jan-2023 (Wednesday) at 00:57:12 EST by Christoph Oelckers
- Blood: fixed incorrect defaults for relative sound volume in two places
17-Jan-2023 (Tuesday) at 00:57:08 EST by Rachael Alexanderson
Update README.md
15-Jan-2023 (Sunday) at 10:18:48 EST by Christoph Oelckers
- allow setting Blood's relative volume hack value via SNDINFO.
15-Jan-2023 (Sunday) at 10:15:28 EST by Christoph Oelckers
- give Blood's sounds well defined names so they can be defined via SNDINFO.
15-Jan-2023 (Sunday) at 09:18:57 EST by Christoph Oelckers
- allow setting loop points for WAV sounds or other simple formats.
15-Jan-2023 (Sunday) at 08:06:01 EST by Christoph Oelckers
- cleaned up the pitch management in the sound backend.
15-Jan-2023 (Sunday) at 07:18:54 EST by Christoph Oelckers
- use backend pitch features for Duke instead of replicating them on the game side.
15-Jan-2023 (Sunday) at 06:22:07 EST by Christoph Oelckers
- copied $pitchset SNDINFO command from GZDoom.
15-Jan-2023 (Sunday) at 06:14:47 EST by Christoph Oelckers
- corrected error messages.
15-Jan-2023 (Sunday) at 05:54:24 EST by Christoph Oelckers
- allow setting Duke's relevant sound properties through SNDINFO.
15-Jan-2023 (Sunday) at 03:51:21 EST by Christoph Oelckers
- fixed bad sound check in the sound controller.
15-Jan-2023 (Sunday) at 03:30:01 EST by Christoph Oelckers
- Backend update from GZDoom.
14-Jan-2023 (Saturday) at 10:48:28 EST by Christoph Oelckers
- Duke: fixed hitscan vector for pistol's aim check.
14-Jan-2023 (Saturday) at 08:09:25 EST by Christoph Oelckers
- explicitly destroy the AltHUD when exiting.
This is to avoid problems with the GC on shutdown.
14-Jan-2023 (Saturday) at 07:18:53 EST by Christoph Oelckers
- fixed incorrect sector in a few sprites of World Tour E5L1.
14-Jan-2023 (Saturday) at 06:53:14 EST by Christoph Oelckers
- Duke: fixed bad switch definition for ACCESSSWITCH2
14-Jan-2023 (Saturday) at 05:53:13 EST by Christoph Oelckers
- Duke: fixed projectile offsetting for BOSS2 and BOSS3
14-Jan-2023 (Saturday) at 04:37:07 EST by Christoph Oelckers
- added adaptive layout for RR's summary screen as well.
To better handle the spacing for accented characters the text scale was slightly reduced.
14-Jan-2023 (Saturday) at 04:00:37 EST by Christoph Oelckers
- make layout of Duke's summary screen adapt to text and screen size.
13-Jan-2023 (Friday) at 11:57:08 EST by alexey.lysiuk
- updated zlib to 1.2.13
13-Jan-2023 (Friday) at 06:05:11 EST by Mitchell Richters
- Some debug lines printing the old vs. new formula.
13-Jan-2023 (Friday) at 06:01:01 EST by Mitchell Richters
- Rework the vertical frustum calculation in
HWDrawInfo::FrustumAngle()
.
12-Jan-2023 (Thursday) at 19:06:42 EST by Mitchell Richters
- Duke: Make screen backdrop setup the same as the other games.
12-Jan-2023 (Thursday) at 18:34:31 EST by Mitchell Richters
- Exhumed: Remove unused local variable left over from 087aa7b2eebbfe11c405e71dd2075b17c525b883.
12-Jan-2023 (Thursday) at 17:03:02 EST by Mitchell Richters
- Blood: Use
nullAngle
in one place.
12-Jan-2023 (Thursday) at 16:56:12 EST by Mitchell Richters
- Duke: Only draw the screen border when the viewport isn't 100%.
12-Jan-2023 (Thursday) at 02:57:00 EST by Mitchell Richters
- Exhumed: Tidy up
DrawMap()
entrypoint.
12-Jan-2023 (Thursday) at 02:55:43 EST by Mitchell Richters
Add call to
resetForcedSyncInput()
for all games.Blood was missing it.
If it's pre-added to all games, it never needs thinking about.
11-Jan-2023 (Wednesday) at 21:41:35 EST by Kevin Caccamo
Impel people to include saved games in bug reports
Since saved games are the preferred way for Raze developers to reproduce bugs.
09-Jan-2023 (Monday) at 17:39:20 EST by Christoph Oelckers
- fixed incomplete statnum setup.
08-Jan-2023 (Sunday) at 14:12:28 EST by Christoph Oelckers
- fix kill counter in Blood (for real this time.)
08-Jan-2023 (Sunday) at 13:14:12 EST by Christoph Oelckers
- Blood: use a 3D unit vector to set Blood's projectile velocity.
08-Jan-2023 (Sunday) at 12:46:42 EST by Christoph Oelckers
- RR: stop the bowling pins' tumbling animation when they come to a rest.
Fixes an original RR bug.
08-Jan-2023 (Sunday) at 12:32:38 EST by Christoph Oelckers
- Duke: fixed bad surface check.
Surfaces are not bit flags, they are values.
08-Jan-2023 (Sunday) at 10:38:30 EST by Christoph Oelckers
- disabled property-type definition of spritetype members.
As it turned out this is simply too dangerous - these should be left to be loaded from the map data or set manually. All remaining setups using this feature have either been moved to Initialize or other meta properties that are not affected by map loading.